I’m not sure if you noticed this change in the recent patch notes, but Riot announced they were bringing back a penalty for que dodging and shortening the time penalties associated with dodging. This immediately intrigued me as this was, to me, a fairly significant factor in a lot of the trolling that goes on in champ select. Let me give you the facts and then give you my opinion.
As stated by Riot on the forums:
So here’s how the penalties work now that the League System is active:
- Dodging in the ranked solo queue will trigger a 6 minute lockout and will deduct 3 League Points (LP).
- Dodging in ranked solo if you’ve dodged recently will trigger a 30 minute lockout ad will deduct 10 LP.
- Dodging a ranked team game will trigger a 1 minute lockout and will deduct 10 LP from the team.
- Dodging in ranked teams if you’ve dodged recently will trigger a 60 minute lockout and will still deduct 10 LP from the team.
- Dodging during a Promotion or Division series will cancel the series, so you’ll have to get back to 100 LP to start another series (likely just one game away, unless you had already lost a couple series games).
If you want the full post from Riot Yegg it can found here, courtesy of Surrender at 20. It doesn’t say anything about normal games, so I’m assuming they simply stuck with the traditional five minute time penalty.
I think that this move has a pretty good chance of improving the solo-que experience. I have found that some of the biggest trolls/ragers/people you just don’t want to play with can actually be identified in champion selection. Breaching the champ select etiquette, informing their team that they’d better play good or they would be reported, making good old fashioned troll picks, you can run into some pretty blatant stuff that would make you think, “man, I know this person is going to make my life miserable, but I’m stuck with them now.”
The reason you were often “stuck with them” was due to the nature of how time intensive League of Legends can be. Depending on your schedule it can be difficult to play a lot of LoL. Your average game is likely to last at 30 minutes by the time you go through champ select and wait for everyone to load. If you only have a few hours to play, there’s simply no way you were going to take a 30 minute penalty that would effectively shut down most of your gaming.
My hope is that this new dodge system will allow us to more effectively avoid negative situations while still penalizing players enough to prevent dodging from becoming an issue. I understand that a lot of higher elo players dodge in order to get better matchups or avoid certain players. I haven’t addressed what this might do for them because, simply put, I’m not a high tier player. The penalties seem designed to allow for the occasional dodge while actually penalizing frequent dodging more because now there is an added LP penalty. I’m not convinced that the LP penalty will be enough to prevent tactical dodging, but I still believe that the intent of this change is not to go after the high tier players who care enough to sit out 30 minutes to find a better match, it’s to allow ALL players to occasionally avoid a negative situation that can only be avoid by que dodging.
So now, when you are sitting in champ select and one of your teammates randomly accuses you of being a duo que’ing piece of s**t, it should be just a little bit easier to get the heck out of there. Yes, losing some League Points isn’t great, but I would much rather lose three LP than take part in a 20 minute train wreck, that I saw coming – and then lose the points anyways. Let me know what your thoughts are on this change, and what some of the worst things are that you have seen in champ select that you dodged or wish you could have dodged.